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AI Insights · Timothy · October 2024

Top Bubble Shooter Games Performance in South America Q3 2024

Explore the performance trends of the top Bubble Shooter games in South America during Q3 2024, with insights on downloads, revenue, and active users.

Top Bubble Shooter Games Performance in South America Q3 2024

In the third quarter of 2024, the top Bubble Shooter games in South America demonstrated varied performance trends across downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, offers comprehensive insights into the mobile gaming landscape during this period.

Bubble Witch 3 Saga by King showed a declining trend in weekly revenue, starting at approximately $4.1K at the beginning of July and ending the quarter at around $3.2K. Weekly downloads also saw a drop from 12.3K to 5.6K. Active user numbers decreased from 200K to 147K, indicating a consistent downward trend throughout the quarter.

Bubble Shooter - Panda Pop!, developed by Jam City, Inc., had relatively stable weekly revenue, fluctuating between $1.6K and $2K. Downloads were minimal, with a notable spike to 623 in late August before falling back to 54 by the end of September. Active users decreased steadily from 2.3K to 1.3K.

Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. experienced a peak in revenue reaching $2.1K in mid-August, followed by a decline to $1.2K by the quarter's end. Downloads exhibited a downward trend, from 7.3K in early July to 4.6K at the end of September. Active users remained relatively stable, fluctuating between 60K and 70K.

Bubble Witch 2 Saga, another game by King, showed moderate revenue, peaking at $1.3K in the last week of September. Downloads increased notably from 1.9K to 5.6K in early September before settling at 3.7K. Active users ranged between 17K and 19K, with a slight increase towards the end of the quarter.

Lastly, Marble Master by Teewee Games recorded a revenue peak of $1.2K in early July, which then tapered to $830 by the end of September. Downloads saw an initial decrease from 11.9K to 2.5K, with minor fluctuations towards the quarter's end. Active users dropped from 124K to 104K, showing a general decline over the quarter.

These trends reflect the dynamic nature of the mobile gaming market in South America, with fluctuations in user engagement and monetization metrics. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024